UE5 3D Art Skills Bootcamps

Unreal Engine 5 3D Art Skills Bootcamps

100 hours

Remote Guided Learning

4-8 weeks

Course Duration

82%+ achieve

Career Prospects <6mo.

Unreal Engine 5 Skills Bootcamps

Unreal Engine 5 3D Art Skills Bootcamps. Gov-funded 4-8 week Unreal Authorised studio experience with guaranteed career prospects.

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3D Artist

Overview

Encompassing concept, modelling, texturing and integration – an Unreal 3D Artist can have a variety of skills and areas to focus on. We help you refine your skillset in a live production pipeline. You’ll work with our team of artists to develop a portfolio piece that demonstrates a your ability to go from concept to final product that is integrated and being used in-engine.

An Unreal 3D Artist is capable of more than simply making something eye catching. Their 3D assets must be to a high standard and match the intended art style so there will be visual synergy with other aspects of the development process. They must also have a good understanding of how their work brings the 3D visuals and interactive elements together into a cohesive whole for the audience. They must be able to interact with designers and developers throughout the end-to-end production of the product to ensure they translate the teams vision into the 3D world.

On the 3D Art Strand you will learn to develop professionally on a commercial project, to a high standard, using techniques a hobbyist might otherwise underestimate. You will learn and practice what it takes to create game-ready 3D assets for real-time rendering within Unreal Engine 5.

Benefits

Content

Concept – Interpret different themes in line with an artistic vision and established style using a range of relevant references to create a finalised design with a unique silhouette.

Blockout – Create a 3D outline of your design to establish a proper scale and form in engine.

High poly – Produce and sculpt a high fidelity mesh suitable for baking, with an eye for quality and detail.

Retopology – Re-meshing an asset to fit a games poly budget and performance requirements.

UV Layout – Ensuring all UV’s are polished to the required degree, maintaining consistent texel density.

Baking and Texturing – Creating life-like lighting and texturing using professional software while maintaining a performant and well optimised model

Low to High Fidelity – Design and model around levels of complexity in line with the requirements of the project.

Definitions of Done – Completing work to a set standard before review and signoff.

Optimisation – Reviewing and applying best practices to ensure a performant and robust asset

Integration and Testing – Exporting a prop from your DCC to Unreal Engine to be tested in a live game dev project

  • AGILE Development with SCRUM
  • Version Control (Perforce)
  • Project Management (Hansoft)
  • File Organisation & Naming Conventions
  • Professional Development Planning
  • Job Applications
  • Interview Skills
  • Portfolio & CV

Eligibility

Skills Bootcamps

This course is open to individuals in England, aged 19 or above, who aim to pursue or advance a career in the games or immersive industries.

You may be eligible to apply for a Skills Bootcamp if you: are aged 19 or over; have the right to work in the UK; live in England and meet residency requirements. If you claim Universal Credit, you can apply and continue to claim benefits.

Who Should Apply

This is not a course for beginners.

Ideal candidates should already have some background in 3D art fundamentals for games, through past study and practice, either academically, through work, personal projects or self-study. It is useful to have at least a basic portfolio (1-2 of your best examples) to be able to demonstrate this.

The course requires a commitment of 100 hours, full-time over 4 weeks or part-time over 8 weeks. Attendance is crucial for mastering the skills and meeting the quality standards set in the assessments. You will need dedicated time to learn and practice the skills of your discipline on a live project during business hours. Unsure applicants are encouraged to apply, as the team can assist in determining eligibility and ensuring it is a fit with their goals.

Target Audience

Learners with experience producing 3D art for games/immersive, whether that is in a professional capacity (employed or freelance), through formal education at University (Bachelor or Master level), work experience or personal time spent working on 3D game projects. Blueprint scripting in Unreal Engine and an understanding of the end-to-end production pipeline for 3D assets in Unreal would be beneficial but are not required. This isn’t a beginner course, so learners must already be competent in 3D fundamentals and be capable of producing 3D content using industry-standard digital content creation (DCC) tools, such as Blender or 3dsMax/Maya.

Technical & Hardware Requirements

  • PC or laptop that can run Parsec, Unreal Engine 5.2, your chosen 3D DCC that can export FBX 2020.2 file types (e.g. Blender, Maya or 3Ds Max), along with your licenses for that software.
  • Broadband access to the internet (see below), to connect to our network and remote workstations via Parsec (5Ghz WIFI / Ethernet at a speed of 30Mbps download and 2Mbps upload, or better via Speedtest.net)
  • Mouse and keyboard, plus a working webcam and microphone.

Timetable

What To Expect

Testimonials

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Unreal Engine 5 Skills Bootcamps

2024 Schedule

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