Unreal Engine 5 Tech Art Skills Bootcamp
100 hours
Remote Guided Learning
4-8 weeks
Course Duration
75%+ achieve
Career Prospects <6mo.
TECH Art Strand
Unreal Engine 5 Tech Art Skills Bootcamps. 4-8 week Unreal Authorised game studio experience. Gov-funded with guaranteed career prospects.
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Technical Artist
Overview
Embark on a journey to become a Technical Artist, where artistry meets efficiency in game development. Our course empowers you to master technical solutions in a dynamic game development environment. Collaborate with our expert team on a live project to develop a comprehensive portfolio piece, showcasing your ability to harmoniously blend art with technology in the Unreal Engine.
As a skilled Technical Artist, you’ll not only create visually stunning content but also ensure seamless integration with other development elements, maintaining project harmony. You’ll play a pivotal role in merging 3D visuals with code, fostering a unified art style. Your collaboration with designers and developers throughout the product lifecycle will be crucial to achieving the team’s shared vision.
This Tech Art strand is designed to elevate your skills as a Technical Artist in Unreal Engine 5, focusing on live project experience. You’ll attain a level of professionalism that surpasses amateur efforts, employing cutting-edge techniques highly sought after in the industry.
Benefits
- Comprehensive Skill Mastery: Cultivate essential skills to excel as a Technical Artist, mastering both artistic creativity and technical proficiency in a dynamic game development setting.
- Live Project Experience: Gain invaluable hands-on experience by working on a live game project, a critical factor sought by industry employers.
- Portfolio Development: Build a compelling portfolio through direct involvement in a live game project, showcasing your ability to solve real-world technical art challenges.
- Career Opportunities: Unlock potential career advancements such as job interviews, roles, or new responsibilities, leveraging your specialized skills acquired from the course.
- Flexible and Tailored Learning: Benefit from a flexible, remote learning structure designed for self-motivated learners aiming to progress in the technical art field.
- Ongoing Professional Support: Receive continuous professional guidance and support, fostering confidence and skill development crucial for your evolution as a Technical Artist.
Content
Technical Integration – Master the art of integrating technical solutions within the artistic process to optimize game development workflows.
Procedural Content Generation – Learn to create dynamic, procedural assets and environments, essential for modern game development.
Shader Development – Develop custom shaders for unique visual effects, enhancing the artistic vision with technical expertise.
Performance Optimization – Focus on optimizing game assets for performance, ensuring smooth gameplay without compromising visual quality.
Real-Time Lighting – Understand and apply real-time lighting techniques to elevate the visual appeal of game environments.
Scripting for Art – Utilize scripting to automate tasks, improving efficiency in the art production pipeline.
Progressive Refinement – Develop technical art assets from basic to advanced complexity, aligning with project requirements and technical constraints.
Technical Milestones – Establish and achieve specific technical benchmarks before proceeding to the next stage of development.
Efficiency Optimization – Continuously evaluate and apply best practices for optimal performance and resource management in game assets.
Engine Integration and Evaluation – Implement and test technical art elements in Unreal Engine, ensuring seamless integration within the live game development environment.
- AGILE Development with SCRUM
- Version Control (Perforce)
- Project Management (Hansoft)
- File Organisation & Naming Conventions
- Professional Development Planning
- Job Applications
- Interview Skills
- Portfolio & CV
Eligibility
Skills Bootcamps
This course is open to individuals in England, aged 19 or above, who aim to pursue or advance a career in the games or immersive industries.
You may be eligible to apply for a Skills Bootcamp if you: are aged 19 or over; have the right to work in the UK; live in England and meet residency requirements. If you claim Universal Credit, you can apply and continue to claim benefits.
Who Should Apply
This is not a course for beginners.
Ideal candidates should have strong foundational knowledge in 3D art for games, through past study and practice, either academically, through work, personal projects or self-study. It is useful to have a strong 3D asset portfolio (1-2 of your best examples) to be able to demonstrate this.
The course requires a commitment of 100 hours, full-time over 4 weeks or part-time over 8 weeks. Attendance is crucial for mastering the skills and meeting the quality standards set in the assessments. You will need dedicated time to learn and practice the skills of your discipline on a live project during business hours. Unsure applicants are encouraged to apply, as the team can assist in determining eligibility and ensuring it is a fit with their goals.
Target Audience
Learners with experience producing 3D art for games/immersive, whether that is in a professional capacity (employed or freelance), through formal education at University (Bachelor or Master level), work experience or personal time spent working on 3D game projects. Blueprint scripting in Unreal Engine and an understanding of game math relevant to technical art would be beneficial but are not required. This isn’t a beginner course, so learners must already be competent in 3D fundamentals and be capable of producing 3D content using industry-standard digital content creation (DCC) tools, such as Blender or 3dsMax/Maya.
Technical & Hardware Requirements
- PC or laptop that can run Parsec and Unreal Engine 5.2.
- Broadband access to the internet (see below), to connect to our network and remote workstations via Parsec (5Ghz WIFI / Ethernet at a speed of 30Mbps download and 2Mbps upload, or better via Speedtest.net)
- Mouse and keyboard, plus a working webcam and microphone.
Timetable
What To Expect
Planned Professional Development
Take your professional development to the next level by learning a range of skills and behaviours you’ll need to succeed as an industry professional. You will be working in a multi-disciplined game studio, with active game developers, using Unreal Engine to develop content you will first design based on a live brief for an in-development title, Samsara.
Unreal Authorised Training
Over 100 hours of guided learning, you will design, iterate and implement your content in adherence with our team’s creative vision. You will learn to use the professional workflows and pipelines required for interactive real-time 3D development – which apply to the games and immersive industries. You will also harness the power of Unreal Engine 5 to bring your vision to life within an in-development project, at a quality level that’s expected of you within the industry.
Studio-Based Work Placement
During the course, you will not only learn from but also work with our team to practice your skills by implementing a portfolio piece from a structured brief within a live game project, Samsara. This means that you will iterate towards mastery of your craft by using an agile approach. Developing fit-for-purpose deliverables to an agreed creative and technical specification, to a reasonable and set deadline. You get real-life experience of the day-to-day cadence and life within a game and immersive studio, INFINITY27. You will be on a remote call with the team within Discord while you work so that you can request help, advice and guidance at any time during your agreed guided learning hours. You will grow professionally by giving and receiving feedback and instruction regularly and partaking in Scrum meetings, such as the Daily Standup meeting and Sprint Review.
Professional Assessment
We will assess you on clear pass/fail criteria, which are based on meeting our quality bar for production-level assets. The assessment criteria will be shared with you and discussed during your onboarding, near the start of the experience. Assessment checkpoints and feedback are regularly scheduled over your guided learning hours, so you can know what areas you most need to focus on to pass and when you will need to address them. The course culminates in a “Showcase” during the Sprint Review near the end, where you will demonstrate to your assessor that you have applied the skills and behaviours required to pass certification. Upon completion of the course, a certificate and detailed feedback for areas of improvement will be provided so you can continue your journey with clear next steps towards your agreed professional development goal(s).
Guaranteed Career Prospects
Once you complete the course, you’ll be guaranteed a job interview if you are unemployed. If you are freelance/self-employed, you’ll be able to use the training to seek new opportunities for your business. If you’re being supported by your current employer to complete the Skills Bootcamp then you’ll be offered a new role or new responsibilities.
If you are seeking a new job we will help you identify and apply for open positions in the UK, or you can apply for open positions at INFINITY27. We can help you prepare for the interview with tailored support and soft-skills training. We can also support your further professional development support (CV & cover letter writing, portfolio reviews, etc.) and provide professional advice that can help you feel confident interviewing for roles as a salaried professional in the games or immersive industries.
If you are freelance/self-employed, we will help you work towards securing your next contract or client. This would include a mix of portfolio development and online professional presence building, as well as networking and introductions within the industry.
If you are already in the industry we will work with your employer to ensure you can secure the new role or responsibilities which you have set out to achieve. We can also help with further goal setting and professional development planning. Information, advice and guidance are also available for 6 months after the course ends through our extended mentorship offer.
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Unreal Engine 5 Skills Bootcamps
2024 Schedule
Start Date | End Date |
5 FEB 2024 | 01 MAR 2024 |
1 APR 2024 | 26 APR 2024 |
1 JUL 2024 | 26 JUL 2024 |
2 SEP 2024 | 27 SEP 2024 |
Start Date | End Date |
5 FEB 2024 | 29 MAR 2024 |
1 APR 2024 | 24 MAY 2024 |
1 JUL 2024 | 23 AUG 2024 |
2 SEP 2024 | 25 OCT 2024 |