UE5 Design Skills Bootcamps

Unreal Engine 5 Design Skills Bootcamps

100 hours

Remote Guided Learning

4-8 weeks

Course Duration

75%+ achieve

Career Prospects <6mo.

Unreal Engine 5 Design Skills Bootcamps. Gov-funded 4-8 week Unreal Authorised studio experience with guaranteed career prospects


Mission & Level Designer


At the crossroad between ideas, art and tech – the designer is the visionary who creates emotional, useful and novel experiences for the end user in service of work and play. We help you refine your skillset in a live production pipeline. You’ll work with our lead designer to develop a portfolio piece that demonstrates your ability to go from the first concept to the final pitch, with a working prototype that demonstrates your vision within the game engine.

An Designer is capable of more than simply generating cool ideas. They must be able to assess the needs of users and problem-solve within artistic and technical boundaries to find opportunities to enhance the end-user experience. They must also have a good understanding of how their designs bring the 3D visuals, animations and interactive elements together into a cohesive experience that achieves the goals of the project. They must be able to communicate their ideas and consider those of others – be they from fellow designers, artists, developers or outside of the team. It is their responsibility to hold the overall vision and communicate this through words, documentation, visuals and playable prototypes.

On the Design strand, you will learn to develop professionally on a commercial project, to a high standard, using techniques a hobbyist might otherwise underestimate.



Creative Process – Interpreting a brief and working within an established project by following the design direction (Documentation, References & Concepts) to be able to generate content that is cohesive with the whole.

Blueprint Scripting– Scripting gameplay and mission events using blueprint communication methods (casting, interfaces, etc.) within an existing gameplay framework to to supplement a prototype and communicate the design vision.

Level design – Block out a prototype level inside of Unreal Engine using the Cubegrid and Landscaping tools among others combined with custom assets to house your quest and inspire your design with a focus on player experience and visual storytelling.

Mission design – Interpret and build on different themes in line with an established world to inspire interest and enjoyment from players through quest design with interesting characters and unique experiences

Dialogue writing – Create high-quality and concise dialogue to enrich the player’s experience with enjoyable characters and arcs through character studies, structural considerations, and an understanding of the characters, the world, and the audience you intend to reach.

Playtesting – Gather feedback on your existing ideas and implementation through self-assessed playtesting and external user playtests with the intent to improve player experience and overall polish

Pitching – Give a clear and informative pitch to the INFINITY27 dev team where you will sell the ideas, designs, and decisions made in the construction of your overall quest with a Q&A blocked out at the end of your presentation

AGILE Development with SCRUM – Understand and practice the Agile framework in an active games studio environment.

Version Control – Work daily with professional version control software in an active development environment to ensure your work securely intergrated, backed up and accessible globally.   

Project Management – Professionally log and track your daily task progress using industry level project management software. 

File Organisation & Naming Conventions – work with the organisations guidelines to demonstrate your ability to follow conventions that make distrubuted team-working possible at scale – wether in your code, Unreal Engine assets or elsewhere.

Professional Development Planning – Learn how to create and set a S.M.A.R.T. Objective, which we will work with you to help you acheive that goal during the Skills Bootcamp or within the 6 months support period.

Job Applications & Interview Skills – Ongoing support to help you prepare for and find your way into the industry, over the job search, application and interview stages. 

CV, Portfolio & Professional Presence – Dedicated time to review your CV/portfolio and prepare to demonstrate your new skills and acheivements to potential employers so that you have the best chance to forge a career in the industry.



Skills Bootcamps

This course is open to individuals in England, aged 19 or above, who aim to pursue or advance a career in the games or immersive industries.

You may be eligible to apply for a Skills Bootcamp if you: are aged 19 or over; have the right to work in the UK; live in England and meet residency requirements. If you claim Universal Credit, you can apply and continue to claim benefits.

Who Should Apply

This is not a course for beginners.

Ideal candidates should know about game design, through past study and practice, either academically, through work, personal projects or self-study. It is useful to have a portfolio (1-2 of your best examples) to be able to demonstrate this.

The course requires a commitment of 100 hours, full-time over 4 weeks or part-time over 8 weeks. Attendance is crucial for mastering the skills and meeting the quality standards set in the assessments. You will need dedicated time to learn and practice the skills of your discipline on a live project during business hours. Unsure applicants are encouraged to apply, as the team can assist in determining eligibility and ensuring it is a fit with their goals.

Target Audience

Learners with experience producing level designs for games/immersive experiences, whether that is in a professional capacity (employed or freelance), through formal education at University (Bachelor or Master level), work experience or personal time spent working on 3D game projects. Blueprint scripting in Unreal Engine and an understanding of game math relevant to design would be beneficial but are not required. This isn’t a beginner course, so learners must already be competent in design fundamentals and be capable of producing 3D content using industry-standard game engines such as Unreal or Unity.

Technical & Hardware Requirements

  • PC or laptop that can run Parsec.
  • Broadband access to the internet (see below), to connect to our network and remote workstations via Parsec (5Ghz WIFI / Ethernet at a speed of 30Mbps download and 2Mbps upload, or better via Speedtest.net)
  • Mouse and keyboard, plus a working webcam and microphone.

What To Expect

Planned Professional Development

Take your professional development to the next level by learning a range of skills and behaviours you’ll need to succeed as an industry professional. You will be working in a multi-disciplined game studio, with active game developers, using Unreal Engine to develop content you will first design based on a live brief for an in-development title, Samsara.

Unreal Authorised Training

Over 100 hours of guided learning, you will design, iterate and implement your content in adherence with our team’s creative vision. You will learn to use the professional workflows and pipelines required for interactive real-time 3D development – which apply to the games and immersive industries. You will also harness the power of Unreal Engine 5 to bring your vision to life within an in-development project, at a quality level that’s expected of you within the industry.

Studio-Based Work Placement

During the course, you will not only learn from but also work with our team to practice your skills by implementing a portfolio piece from a structured brief within a live game project, Samsara. This means that you will iterate towards mastery of your craft by using an agile approach. Developing fit-for-purpose deliverables to an agreed creative and technical specification, to a reasonable and set deadline. You get real-life experience of the day-to-day cadence and life within a game and immersive studio, INFINITY27. You will be on a remote call with the team within Discord while you work so that you can request help, advice and guidance at any time during your agreed guided learning hours. You will grow professionally by giving and receiving feedback and instruction regularly and partaking in Scrum meetings, such as the Daily Standup meeting and Sprint Review.

Professional Assessment

We will assess you on clear pass/fail criteria, which are based on meeting our quality bar for production-level assets. The assessment criteria will be shared with you and discussed during your onboarding, near the start of the experience. Assessment checkpoints and feedback are regularly scheduled over your guided learning hours, so you can know what areas you most need to focus on to pass and when you will need to address them. The course culminates in a “Showcase” during the Sprint Review near the end, where you will demonstrate to your assessor that you have applied the skills and behaviours required to pass certification. Upon completion of the course, a certificate and detailed feedback for areas of improvement will be provided so you can continue your journey with clear next steps towards your agreed professional development goal(s).

Guaranteed Career Prospects

Once you complete the course, you’ll be guaranteed a job interview if you are unemployed. If you are freelance/self-employed, you’ll be able to use the training to seek new opportunities for your business. If you’re being supported by your current employer to complete the Skills Bootcamp then you’ll be offered a new role or new responsibilities.

If you are seeking a new job we will help you identify and apply for open positions in the UK, or you can apply for open positions at INFINITY27. We can help you prepare for the interview with tailored support and soft-skills training. We can also support your further professional development support (CV & cover letter writing, portfolio reviews, etc.) and provide professional advice that can help you feel confident interviewing for roles as a salaried professional in the games or immersive industries.

If you are freelance/self-employed, we will help you work towards securing your next contract or client. This would include a mix of portfolio development and online professional presence building, as well as networking and introductions within the industry.

If you are already in the industry we will work with your employer to ensure you can secure the new role or responsibilities which you have set out to achieve. We can also help with further goal setting and professional development planning. Information, advice and guidance are also available for 6 months after the course ends through our extended mentorship offer.



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Unreal Engine 5 Skills Bootcamps

2024 Schedule

Intensive Skills Bootcamp that is ideal for those who are unemployed/redundant and seeking a job, or those who can dedicate full-time to upskill. 4 weeks for a total of 100 hours of hands-on, guided learning with our game studio. 1 PM till 8 PM and you’ll receive high-quality instructor-led training, with a 1 hour break during the afternoon and short breaks when you need them. Flexible timings available around the core activities so you can manage your commitments around achieving the 100 guided learning hours.

Start Date End Date
5 FEB 2024 01 MAR 2024
1 APR 2024 26 APR 2024
1 JUL 2024 26 JUL 2024
2 SEP 2024 27 SEP 2024
Looking for dates in 2025? Register your expression of interest today but select “Other Date Not Listed” and let us know what works for you!
Part Time Skills Bootcamp that is ideal for those who are currently employed, changing careers, nearing the end of their education, or those who can dedicate time out of their schedule to upskill. 8 weeks for a total of 100 hours of hands-on, guided learning with our game studio. 5 till 8 PM and you’ll receive high-quality instructor-led training, with a short break during the evening. Flexible timings available around the core activities so you can manage your commitments around achieving the 100 guided learning hours.

Start Date End Date
5 FEB 2024 29 MAR 2024
1 APR 2024 24 MAY 2024
1 JUL 2024 23 AUG 2024
2 SEP 2024 25 OCT 2024
Looking for dates in 2025? Register your expression of interest today but select “Other Date Not Listed” and let us know what works for you!

More Strands

You might also be interested in these STRANDS

Production STRAND

Agile Producer

Producer is a common vacancy in the games industry. However, the only way to learn how to be an effective producer is to learn by practice. We will give you the tools, knowledge and opportunity you need to experience bringing the team together and rallying them around a shared vision. Wether you are managing the team or the project, a great producer must be organised and balanced. You can jump from triaging and resolving issues internally, to working with and communicating outside of the team; dealing with stakeholders such as publishers, marketers or players/users.


  • Duration: 100 Guided Learning Hours (4-8 Weeks)
  • Delivery: Fully Remote
  • Cost: Government funded*

    TECH ART Strand

    Technical Artist

    [NEW] Technical (Tech) Artist combines art fundamentals with advanced technical skills to bring characters, materials and visual effects to life. This requires knowledge of and experience working with complex material shaders, developing procedural tools and art pipelines to achieve the teams artistic vision. These skills are in extremely high demand in both a games and immersive studios. We help you develop an advanced skillset on a live game project that calls for artistic and technical excellence. You will work with our team of artists and developers to devise solutions to common technical problems.

    Technical Art

  • Duration: 100 Guided Learning Hours (4-8 Weeks)
  • Delivery: Fully Remote
  • Cost: Government funded*