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INFINITY27

Team Training

Unreal Engine training for studios, schools and businesses — delivered by an Unreal Authorised Training Centre, remote, practical and taught by instructors who ship games, not career teachers.

Training that comes from production

Three kinds of organisation come to us — all for the same reason: they want their people taught by developers who do the work, inside a real pipeline.

Studios & Teams

Level up a team in UE5 — gameplay, 3D art, tech art, design or production practice — taught by developers working in the same pipeline every day.

Education

Remote UATC training delivered straight into your classroom — expert engine instruction your teaching staff can build around.

Bespoke Programmes

Masterclasses and custom curricula scoped to your goals, from one-day intensives to term-length programmes.

Five disciplines, one engine

Everything is taught in Unreal Engine 5, from the studio's working pipeline — and scoped to the mix your team actually needs.

Design

Level, narrative and gameplay design practice in UE5 — designing inside the engine, not just in documents.

Gameplay & systems programming

Gameplay scripting, systems architecture and optimisation in UE5 — from Blueprint fluency to shipping-quality engineering habits.

Tech art

Shaders, tools and pipelines bridging art and code — the discipline most teams can't hire for and most need.

3D art

Game-ready modelling, texturing and sculpting workflows — and the in-engine lookdev that makes assets hold up in a real build.

Production practice

Sprints, scope management and review discipline — how a team actually ships on time without burning out.

From enquiry to delivery

Five steps — and you'll have a concrete shape and price before you commit to anything.

  1. Enquire

    Tell us the discipline, team size and timeline in the form below — a couple of sentences is enough to start.

  2. Scoping call

    We talk through your goals, the team's current level and your constraints — so the training targets the gap that's actually holding you back.

  3. Proposal & costing

    You get a proposed shape and costing: anything from a one-day masterclass to a term-length programme, scoped to your goals and budget.

  4. Delivery

    Live, practical, remote sessions taught by Unreal Authorised Instructors who ship games for a living — your team learns by doing, in the engine.

  5. Wrap-up

    We close with an honest read on where the team landed and what's worth tackling next — whether that's with us or on your own.

An Unreal Authorised Training Centre that ships

UATC status since 2021 means Epic-recognised instruction. Being a working studio means the examples, the workflows and the war stories are real. Your team gets both.

UATC Unreal Authorised Training Centre since 202182% into games careers in under 6 months500+ learners trained since 2020 cohort intakes a year

What teams ask before scoping

The short answers — the scoping call covers the rest.

Is the training remote or on-site?

Delivery is remote — live sessions straight into your team or classroom, the same way our own studio works day to day. That keeps it practical, schedulable and available wherever you are.

Who actually teaches?

Practising developers from the INFINITY27 studio, all Unreal Authorised Instructors. They work in the same UE5 pipeline every day that they teach from — you're learning from people doing the job, not people who used to.

Can you tailor the content to our project?

Yes — that's the default, not an add-on. The scoping call establishes your goals and the team's level, and the programme is built to that: from a one-day intensive on one topic to a term-length curriculum.

What level does the team need to be at?

Anywhere from new-to-Unreal through to experienced developers changing discipline. We set the level on the scoping call — and if training isn't the right fix for your problem, we'll tell you.

What does it cost?

It depends entirely on the shape — discipline, team size, and length. After the scoping call you get a written proposal with the costing, so you can decide with the full picture.

What do we need on our side?

Machines that can run Unreal Engine 5 and time your team can genuinely protect for the sessions. We'll confirm the practical details — specs, licences, scheduling — during scoping.

Tell us what your team needs

Discipline, team size, timeline — we'll come back with a proposed shape and costing.