Our Next-Gen Immersive Team

Dan Baird

Director & Production Lead

Dan is a seasoned leader, manager and creative – founding the company during his academic journey. While he holds a MSc in Digital Marketing and a BSc in Design & Production, he believes that opportunities for real-world, hands-on experience are necessary to develop a next-gen workforce.

Ebony McRae

2D & 3D Art

Ebony is a ever-growing 2D & 3D artist who specialises in realising complex and varied character designs in 3D. Her artistic spirit and willingness to succeed motivate her to seek challenges that set her apart from her peers. A soon to be graduate, Ebony is dedicated to pushing next-gen character visuals.

Josh Stanley

Programming & UI

Josh is an experienced generalist programmer with a specialism in interactives and user interfaces. His attitude and dedication towards improving his craft shines through in his can-do demeanour. Josh was the teams first talent to be hired through our partnership with PROTOGÉ CIC.

Stefan Yeung

Development Lead

Stefan is a senior developer who is always keen to share his knowledge and insights with the team and our clients. A thoughtful and strategic planner, he often oversees projects that require holistic development. Stefan holds a BSc in Computer Science for Games Development and is a games engine specialist. 

Becki Percy

Executive Assistant & HR

Becki is naturally empathetic and organised; ensuring the day-to-day operations are as effective as they are efficient even with a complex mixture of distributed and centrally located staff. She is pivotal in the management and well-being of our staff. Becki holds a BSc in Criminology & Politics.

James Rafferty

3D Art

James specialises environmental art and is a skilled and proficient 3D artist. He can design and develop full scenes; from rapid iterative ideation to a fully-optimised final product. James holds a first class degree in Computer Games Art from Teesside University and alumni of NextGen Skills Academy

Paul Robson

Programming & DevOps

Paul is a versatile generalist programmer with a clear and useful passion for optimisation and automation. He improves the teams productivity through the development and application of next-gen tools and processes. Using continuous integration he has automated a number of our key production processes to enable our organisations tech advantage.

Mark Churchill


Mark holds a BSc in Design & Production, with extensive experience designing and immersive experiences – benefitting from being at the forefront of the recent wave of virtual reality. A practical designer, Mark always considers the user perspective and the impact that his design choices have on production and the end-user’s overall experience.


Multi-Disciplinary Support

An ad-hoc network of support staff from various professional and academic backgrounds, working on a per-project basis.

Flexible additions to our team gives us the competitive advantage of being able to scale and resource to almost any size project. Filling key roles with the freshest talent and reliable, experienced industry stars.