Interactive Real-Time 3D ART STRAND
2-4
Weeks
Junior+
Skill Level
60
Guided Learning Hours
Art Strand

Become an Interactive Real-Time 3D Artist through iRT3D Skills Bootcamps. Funded 2-4 week studio experience with a guaranteed interview!
APPLYING TODAY?
iRT3D Artist
Overview
Encompassing concept, modelling, texturing, rigging and animation – a 3D artist can have a variety of skills and areas to focus on. We help you refine your skillset in a live production pipeline. You’ll work with our team of artists to develop a portfolio piece that demonstrates a your ability to go from concept to final product that is integrated and being used in-engine.
An iRT3D Artist is capable of more than simply making something eye catching. Their assets must be to a high standard so there will be no side effects to other aspects of the development process. They must also have a good understanding of how their work brings the 3D visuals, animations and interactive elements together. They must be able to interact with designers and developers throughout the end-to-end production of the product to bring the teams magic to life.
On the iRT3D Art Strand you will learn to develop professionally on a commercial project, to a high standard, using techniques a hobbyist might otherwise underestimate.
Benefits
- Develop your skills and behaviours to become an effective artist within an agile development team and art production pipeline.
- Gain the critical experience of working on a live game project that employers are looking for.
- Professionally develop your portfolio and learn to confidently sell yourself during the hiring process.
- Secure a guaranteed job interview, new role or responsibilities shortly after completion of the course.
- Access to a unique, fully remote (work-from-anywhere) opportunity that is FREE* for Independant Learners.
- Gain confidence and ongoing professional support to help you continue to develop as a career professional.
Content
Concept – Interpret different themes in line with an artistic vision and established style using a range of relevant references to create a finalised design with a unique silhouette.
Blockout – Create a 3D outline of your design to establish a proper scale and form in engine.
High poly – Produce and sculpt a high fidelity mesh suitable for baking, with an eye for quality and detail.
Retopology – Re-meshing an asset to fit a games poly budget and performance requirements.
UV Layout – Ensuring all UV’s are polished to the required degree, maintaining consistent texel density.
Baking and Texturing – Creating life-like lighting and texturing using professional software while maintaining a performant and well optimised model
Low to High Fidelity – Design and model around levels of complexity in line with the requirements of the project.
Definitions of Done – Completing work to a set standard before review and signoff.
Optimisation – Reviewing and applying best practices to ensure a performant and robust asset
Integration and Testing – Exporting a prop from your DCC to Unreal Engine to be tested in a live game dev project
- AGILE Development with SCRUM
- Version Control (Perforce)
- Project Management (Hansoft)
- File Organisation & Naming Conventions
- Professional Development Planning
- Job Applications
- Interview Skills
- Portfolio & CV
Eligibility
This course is suitable for aspiring 3D artists in England who are 19+ years of age and are serious about a career in the games or immersive industries at the junior or intermediate level.
You should already have some background in learning or applying 3D art fundamentals, through past study and practice, either academically, through an online course or self-study. It would be useful to have at least a basic portfolio (1-2 of your best examples) to be able to demonstrate this.
You should be able to attend for 60 hours, either full-time (2-weeks) or part-time (4 weeks) on your selected schedule. Attendance is a crucial factor for success as you will need the time to learn and practice the skills of your discipline to the quality level set in our ongoing assessment.
If you’re not sure you can still apply and a member of the team will discuss the options with you when we call. This will help confirm your eligibility and enable you to pick the course strand that fits your goals.
iRT3D Skills Bootcamps
What To Expect
Take your professional development to the next level by learning the full range of skills and behaviours you’ll need to succeed as an iRT3D Artist. You will be working between Blender and Unreal Engine to develop content that you will first design based off a brief.
Training
Over 60 hours of guided learning, you will design, iterate and implement your creative vision. You will learn to use the professional workflows and pipelines that are required for interactive real-time 3D development – which apply to the games and immersive industries. You will also harness the power of Unreal Engine 5 to bring your vision to life within a working demo, at a quality level that’s expected for games and immersive development.
Placement
During the course you will not only learn from but also work with our team to practice your skills by implementing a portfolio piece from a structured brief within our live game project, Samsara. As a 3D artist you will iterate towards mastery of your craft by using an agile approach to development. You get real life experience of the day-to-day cadence and life within a games and immersive studio. You will learn how to grow professionally by giving and receiving feedback and instruction on regular basis.
Assessment
We will assess you on a clear pass/fail criteria, which is based on meeting our quality bar for production-level assets. Assessment checkpoints are ongoing over the duration of your 60 guided learning hours, so you can know what areas you most need to focus on to pass. Upon completion of the course a certificate and detailed feedback for areas of improvement will be provided so you can continue your journey with clear next steps.
Guaranteed Interview
As part of the iRT3D Skills Bootcamps we will help you identify and apply for open positions in the UK, or you can apply for open positions as an Interactive Real-Time 3D Artist with our studio. We will help you prepare for the interview with a session on interview and soft-skills training. We also support you with portfolio development and by providing professional insight that can help you feel confident interviewing for roles as a 3D artist for the games or immersive industries.
Testimonials



ARE YOU READY TO JOIN THE iRT3D ART STRAND?
Apply now for the
2022-23 Schedule
Start Date | End Date | Start Time | End Time |
31-OCT-22 | 11-NOV-22 | 10:00 | 17:00 |
14-NOV-22 | 25-NOV-22 | 10:00 | 17:00 |
28-NOV-22 | 9-DEC-22 | 10:00 | 17:00 |
16-JAN-23 | 27-JAN-23 | 10:00 | 17:00 |
30-JAN-23 | 10-FEB-23 | 10:00 | 17:00 |
13-FEB-23 | 24-FEB-23 | 10:00 | 17:00 |
27-FEB-23 | 10-MAR-23 | 10:00 | 17:00 |
13-MAR-23 | 24-MAR-23 | 10:00 | 17:00 |
Start Date | End Date | Start Time | End Time |
31-OCT-22 | 25-NOV-22 | 16:00 / 17:00 | 19:00 / 20:00 |
14-NOV-22 | 9-NOV-22 | 16:00 / 17:00 | 19:00 / 20:00 |
16-JAN-23 | 10-FEB-23 | 16:00 / 17:00 | 19:00 / 20:00 |
30-JAN-23 | 24-FEB-23 | 16:00 / 17:00 | 19:00 / 20:00 |
13-FEB-23 | 10-MAR-23 | 16:00 / 17:00 | 19:00 / 20:00 |
27-FEB-23 | 24-MAR-23 | 16:00 / 17:00 | 19:00 / 20:00 |